

While comparable to Banshee’s 1, it’s actually more like a blast from an Arca Plasmor that does blast damage exclusively.Ģ. The lower his health, the louder this ability is. Howl - Vulkodlak howls at a devastating volume, stunning enemies and opening them up to finishers. Passive 6: Echoes of Umbra: Melee attacks enemies while SPOILER MODE.ġ. Passive 5: Feed - Killing an enemy while downed has a chance to revive you. Passive 4: Pain Threshold - Reaching zero health releases a radial explosion.

This is determined more by percentages of total health than base damage, though. Passive 3: Hurt Me More - Vulkodlak receives self-damage instead of stagger. However, his health is always regenerating. Passive 2: Deathless - Vulkodlak has no shield. Passive 1: Desperation - The lower Vulkodlak's health is, the greater the damage he deals. And, to acquire its blueprints, you have to beat it in a fight.

However, I lost the thread of that one (sorry) due to weariness with grind islands.īecause a Vulkodlak Frame is a rare miniboss that spawns at night on Ganymede. It would've been an open-world with a heavy lore element, and most of the weapons I've made (except the Infested and Sentient ones) would've been rewards from there. Their signature weapon was the ‘Poyang’ grenade launcher, favored for its use as both a grenade launcher and shotgun, its incendiary rounds, and its ability to inflict self-harm.Īwhile ago, I came up with an open-world concept for Ganymede. Legend has it, however, that at least one Vulkodlak survived and hid on Ganymede… As these attacks grew too frequent, the Orokin issued a Mass Recall, calling on the Tenno to launch a coordinated assault to destroy Vulkodlak Frames. And that’s where the problems began - Vulkodlak Frames would assault each other without provocation and were prone to violent outbursts against anything, whether or not they had a present.Įventually, they started attacking anything Orokin (save for their fellow Tenno) at the slightest provocation. With yet another push by the Sentients, Vulkodlak was accepted for mass production. It slaughtered the population of the entire moon, crippling the Buyan Alliance almost overnight and forcing their remnants to flee to the furthest-flung habitats at the far fringe of the Origin System. The first Vulkodlak unit did not act according to plan. But its combat prowess was unrivaled - the Orokin sent the first Vulkodlak unit to destroy a Buyan Alliance stronghold on Neptune’s moons, confident that the population of an entire moon could destroy it, and likely lure the alliance into a false sense of security. When the Myrmidon came to hunt it, they could never kill it. The result was a violent, brutal berserker that kept trying to kill itself… and failing. As it was often difficult to truly “create” or even “predict” the focus of a Frame at that time, the Orokin couldn’t have imagined what they would’ve created while morphing the technocyte nanomachines into this shape. Vulkodlak was something of an early prototype for Valkyr. “The Orokin tried to kill this wild, uncontrollable, ferocious Warframe.
