

In all of its beauty, though, this is an effect that’s been repeated and improved throughout years of previous game titles, using the same overall technique. The water effects in GTA 5 I find particularly notable: the light of the sun shimmers beautifully against the reflected water surface, and speedboats and jet-skis that ride atop the ocean get kicked up by the oncoming waves, and splash mist particles into the air. Realtime water simulation and rendering has come a long way in these past few years.

The project would be equal parts aural and visual, so I decided to set up a Ableton/Max project and work on both sides roughly at the same time. Musically, I thought it would be appropriate to convey the feeling of fluidity – using gliding synths over a simple, regular rhythm and an evolving bass synth. Watching droplets form on a window seeing them slowly trickle down and combine into larger droplets – there’s a sense of effortlessness and elegance when two droplets attract and become one, that I wanted to capture visually and sonically. Water – specifically water dynamics – is something I’ve been fascinated by for a long time.

In this post, I’ll try to explain some of the motivations behind the piece as well as the technical challenges. Fluid is an audiovisual piece I created using Max/MSP and Ableton Live.
